MEDIA ARTS
MR. MARTIN
The Media Arts class is an exploration of non-traditional and new media including video, photography, animation, web design as art, sound art, and more. The course if focused on utilizing new technology, including the personal technology such as cell phones, to develop creative works. Students design and propose their own project-based learning from the ground up including doing independent research into media and techniques; scripting, planning, and scheduling; developing technical skills; presenting formal proposals; creating evaluation rubrics; and more.
Look at the bottom of the page for some projects from past MEDIA ARTS classes!
Look at the bottom of the page for some projects from past MEDIA ARTS classes!
WEEK ONE:
CoURSE OVERVIEW, BRAINSTORMING, AND RESEARCH
During this week of class, we will explore the general concepts of the course and how to create a project proposal and rubric. We will examine big questions like "what is art?" and "why do people make art?" We will also look at how project ideas are developed and practice the design process.
Click the button above to go to this week one research assignment.
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The design process is an important system to develop your work. Use this graphic organizer to make the design process happen for you.
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SOME PAST MEDIA ARTS PROJECTS
"Dada Girlfriend- A Stop Motion Animation" by Emily McMichael was produced over several weeks with more than 600 images. The artist photographed her mixed-media painting as it progressed and combined the images in Windows Movie Maker to create the final animation.
Maddison Brady's "Rain" animation experiment was created from a series of digital photos of a student model. After photographing the model in all of the poses, the artist turned all of the photos into silhouettes using Adobe Photoshop. Each silhouette was then printed and meticulously hand cut from the page using scissors and an X-acto knife. Once all of the silhouettes were cut, she photographed the progression of the silhouettes across a paper background, while progressively adding melted crayons to create the rain effect. Each second of animation required up to 12 images. Finally, the photographs were combined into the animation you see using the Android/iOS app, Flipagram.
"Tree" was created by student Sara Jansson through the manipulation of images in Photoshop. The tree was built progressively with each updated digital painting saved as a new image. Images were then combined using Windows Movie Maker. The sequence was run in reverse to make the tree "un-grow."
Although digital tools were used to assist in the processing of images and to combine the frames into animation, the overall processes of animation used were very similar to traditional animation in the manner of early Disney, Claymation, and flip books.
Maddison Brady's "Rain" animation experiment was created from a series of digital photos of a student model. After photographing the model in all of the poses, the artist turned all of the photos into silhouettes using Adobe Photoshop. Each silhouette was then printed and meticulously hand cut from the page using scissors and an X-acto knife. Once all of the silhouettes were cut, she photographed the progression of the silhouettes across a paper background, while progressively adding melted crayons to create the rain effect. Each second of animation required up to 12 images. Finally, the photographs were combined into the animation you see using the Android/iOS app, Flipagram.
"Tree" was created by student Sara Jansson through the manipulation of images in Photoshop. The tree was built progressively with each updated digital painting saved as a new image. Images were then combined using Windows Movie Maker. The sequence was run in reverse to make the tree "un-grow."
Although digital tools were used to assist in the processing of images and to combine the frames into animation, the overall processes of animation used were very similar to traditional animation in the manner of early Disney, Claymation, and flip books.